Kiddiecart Drawer Cube, 4 Wheels and castors with lock and swivel make this cart ideal mobility around your classroom or school. There are four spacious drawers The robust, 2 foot square bamboo top is for using your C-clamp, bench hook, mini hacksaw, Size: 26 in
Super Wiggle-Bots - Doodling, Scribbling, Drawing, Racing Bots, Single, motorized contraptions designed and built by kids, widen as wires are connected and Wiggle-Bots start to move, understanding design through experimentation
Hydraulic Claw Activity single, Utilize the design and engineering process, Encourage creativity, problem solving and critical thinking, Learn about simple machines and fluid power, Apply the scientific method, Innovate (design and engineer your own unique claw)
Super Wiggle-Bots - Doodling, Scribbling, Drawing, Racing Bots, motorized contraptions that are designed and built by kids, widen as wires are connected and Wiggle-Bots start to move, understanding and design through experimentation
Toy Design Workshop Activity Document Single, build guide has everything you need to construct an example Toy Design, along with your own designs through the Engineering Process. Perfect for libraries, boy and girl scouts, science fairs, kitchen table
Wearable Tech STEAM Kit, Teachers you won't want to miss the opportunity to incorporate a fun-filled, ART and Science crossover project, Includes: 10 ft of conductive thread, 2 x 3v lithium batteries, 2 x sewable 3v battery holders, 2 x LED, Assorted beads
Hydraulic Claw Activity, Utilize the design and engineering process, Encourage creativity, problem solving and critical thinking, Learn about simple machines and fluid power, Apply the scientific method, Innovate (design and engineer your own unique claw)
Kit Air Racer Activity, Single, Utilize the design and engineering process, Encourage creativity, critical thinking and problem solving, Learn about electricity, blade angle, and propeller design, Apply the scientific method, Innovate (design, build and evolve design)
Kit Electromagnet Crane Activity, Utilize the design and engineering process, Encourage creativity, critical thinking and problem solving, Learn about electromagnetism, magnetic fields, and simple machines, Apply the scientific method, Innovate (design, build)